Then you should visit the admin dashboard for more tips. We suggest you try the file list with no filter applied, to browse all available. can you get umbara milita as CIS if you fight on Umbara? We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. This also came with unique AI types for various factions- the Empire of the Hand has a more isolationist AI, preferring to build up before attacking in era 5. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE CrawlerAnd plenty of other small changes. The government mechanics of the CIS function very simple, in the beginning of the clone wars the seperatist sub-factions are less integrated and fight under their own autonomy. Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. In 2.2, the AI would typically want to build Hypervelocity guns/Ion Cannons on as many border planets as possible, which worked out well in most maps, but in some where their territory was more thinly spread or smaller (like the single-planet start maps), the AI could often end up building too many along their border and not leaving enough room for proper economic or production structures, so this has been adjusted appropriately and is something well be keeping an eye on. The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. Feature OverviewVisual Effects Updates The Pirate Havoc Bomber is the Black Sun's official bomber. Report problems with download to [emailprotected]. Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. Thrawn's Revenge - A mod for Star Wars, Empire at War. This wiki is not updated by the development team. More posts you may like r/StarWarsEmpireAtWar Join 14 days ago While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. Every start year comes with its own layout, giving us the ability to swap out irrelevant planets in later years for more important ones, and allowing us more leeway to balance the maps throughout each era. Find a random page to edit or improve. Ground units remain unchanged and are only build with credits. Besides Credits you now find 3 other ressources in the game. Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic in version 1.2, releasing midnight tonight! Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Download for free. The AI can easily hold the ground on its own and can even go on the offensive. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Empire at War Expanded Wiki is a FANDOM Games Community. Hello and welcome to the Thrawn's Revenge Wiki. The start is always the hardest phase, the defender has all of his units deployed. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. Link to Empire at War Expanded: Fall of the Republic by selecting a button and using the embed code provided, Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Changes to Government Mechanics, Resources & Starbases. The issue where certain factions would not land a significant amount of their troops has been solved as well.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. This will enable higher levels of AI income and production more similar to the bonuses that you may be familiar with from mods like AotR or RaW, which will allow them to more easily rebuild and continue to push back for longer. break=no New versions are available. nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Wikis like this one depend on readers getting involved and adding content. Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 593 Comments 5517 Change Notes Want to join the discussion? Fall of the Republic, How do you increase Tech Level? : r - Reddit The other Warlords have their own AI (with Eriadu getting its own more reckless AI in 2.3, which should help the New Republics AI survive in the really early eras, whereas currently they struggle because of how spread out they are). The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. preload=Template:NewArticle A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies.Support my channel on Patreon pls - https://www.patreon.com/TheSarcasticRaptorLink to my Discord come and chat : https://discord.com/invite/mu874ZyLink to the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102 nbspnbspnbspThats going to do it for our look at the AI for now, though. We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! I also personally want to thank the other members of the Thrawn'#039s Revenge team. Star Wars: Empire at War | Wookieepedia | Fandom All trademarks are property of their respective owners in the US and other countries. oooooh :c soo sad i didn't know. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. Hello there! Thrawns Revenge is an old mod, with a lot of work from over a decade ago, which means theres some older bits of the mod which carry over older mistakes. If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description Weve noticed that you havent made any recent edits on your wiki this year. Let your readers know what your topic is about and add some general information about it. The best place to ask questions or get tips about any of the EaWX mods is to come to the Corey Loses discord server. Part of this work involves steps that are part of overall ground and space combat updates. Hello and welcome to the Thrawn's Revenge Wiki. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). Manage all your favorite fandoms in one place! There is setup phase where the factions wont fight, which can be ended by clicking the tactical cam button (which is not a permanent solution, just for now)- New Mode: Instant Action / Fleet Battle (Empire Beta)- New/Updated Models & Textures: AT-AP, ARC-170 AT-TE, Victory Star Destroyer, Allegance, Venator, LAAT, Praetor- New Galactic Conquests: Corporate Acquisitions, Deep Core Conflict- New Unit: BTL-B Y-Wing (CSA), Swift Assault 5 Hoverscout (Maldrood)- Attempt at some GC AI performance optimization (stagger freestore servicing)- Revamped planet defection events, fixed several issues with progressive GCs/Shadow Hand scripting- Z-layers for ships now randomize over a larger range- New Reinforcement Point indicators for CSA, Pentastar, Hapes- Changed planet selection ring collision- Fixed cloud texture for low-orbit maps- Some updated icons- Various other balance adjustments and minor bug fixesWere also working towards finishing the beta for Fall of the Republic, our Clone Wars mod, which will hopefully start October 31st. Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. In the beginning of the war this gives you a better overview on your map. In this news post, we'#039re going to outline what 2.3 contains, a little bit of what'#039s next, and how the beta process is going to work (with some rough release dates). Some maps are really narrow while others wide open. Unit VOs and map preview images also use up RAM space on the galactic map, and make it more likely that saves will also fail to load in other maps, so they too will remain only for the Steam version. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. The game was developed by Petroglyph, comprising many former members of . B1 Battle Droids should always bee part of your army. Is there a discord for Fall Of The Republic??? - Reddit You need to sign in or create an account . Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. However, he has since returned, and is planning to do whatever he can to make this wiki amazing. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. Starting in a couple weeks Ill be starting my Fall of the Republic (our Clone Wars mod) preview playthroughs on Corey Loses as well, but in addition to that there should be a couple more regular news posts coming out in the next few weeks, including an overview of ICW2.3 and its testing process, the CSAs We Could Be Heroes post, and the next Vision of the Future post, looking at another new faction. Every Faction Coming to Thrawn's Revenge! The game goes on sale on Steam for $5 fairly regularly, so while we understand thats not possible for everyone, the reality of the situation is that until and unless the Disk and GoG versions get patched, we will never be able to provide the exact same features we can in Steam.Download [Steam] Imperial Civil War 2.3.3 Download GoG/Disk 2.3.3 Light VersionThat being said, its time to go over the major changes for 2.3.3. Do Not Sell or Share My Personal Information, If you are new to Wikia, you may want to try the. The biggest new addition is a new game mode, instant action, which we announced recently. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. Hello! When you hit okay it should restart the game with FotR. Today were going to talk a bit about what the AI currently does, how we plan to develop it further, and an extra option were adding in 2.3. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Do Not Sell or Share My Personal Information. You need to define what you consider lagging. nbspSo, now you'#039re probably wondering how and when you can play it. This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues. Thanks for the Help dude c: The Mandator has a lifetime limit of 1, which means you cannot build a new one once you lost one, You can build another Mandator? Hope to see you there soon : 5. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. The dates for these will be posted and updated each month ingame, the first of which will be next Tuesday, streamed on Youtube: https://www.youtube.com/coreyloses . Ground units remain unchanged and are only build with credits. This comment is currently awaiting admin approval, join now to view. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. The Steam version of Empire at War has several patches that Disk and GoG do not have. Date Posted: Jan 26, 2021 @ 10:36pm Posts: 13 Start a New Discussion Discussions Rules and Guidelines Kimbo Jan 26, 2021 @ 10:36pm Empire at War Expanded: Fall of the Republic, Star Wars: Empire at War: Forces of Corruption mod, Star Wars: Empire at War: Forces of Corruption. oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. While the standard RTS (real-time strategy game) has players vying for cities or specific control points in a given map, Star Wars: Empire at War has you aiming to capture entire planets.. In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. Promising to end the perceived mediocrity of past Star Wars RTS games (like Star Wars: Force Commander and Star Wars: Galactic Battlegrounds), Empire at War started from the ground up. Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. Star Wars: Empire at War. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. Download the latest version of Thrawn's Revenge today. It is easier to just buy it real quick now really. Steam Community :: Empire at War Expanded: Fall of the Republic 1.2 All trademarks are property of their respective owners in the US and other countries. Click, Do Not Sell or Share My Personal Information. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. Republic Previews & Release Date Announced!