In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. PDF Magic Items by Rarity - Wizards of the Coast How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. The first time the bottle is opened, the GM rolls to determine what happens. Fan. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you want to hit things with a big stick, this should satisfy you. In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. The cylindrical space within the hole exists on a different plane, so it cant be used to create open passages. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 your Intelligence modifier (minimum 5 feet). Secondly, you can attempt to stun an enemy on a hit. Talons. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? The avatar can move through other creatures and objects as if they were difficult terrain. It obeys any commands you give it, no matter what language you use. These daggers are magical and infinite in number. Once it has been used, it cant be used again until 7 days have passed. If you expend the last charge, roll a d20. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapons type and must succeed on a DC 15 Strength saving throw or fall prone. magic item +1 dex? - giantitp.com "Brutish Durability Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. Each sphere appears in an unoccupied space you can see within 120 feet of you. AC is always at a base level of 10, without racial traits that is. Inside this heavy cloth bag are 3d4 dry beans. The wand regains 1d6 + 1 expended charges daily at dawn. If you attempt to control a sphere that is under another creatures control, you make an Intelligence (Arcana) check contested by the other creatures Intelligence (Arcana) check. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. You can use an action to toss the token 5 feet into the air. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. Weapon (any sword), rare (requires attunement). Insect Cloud. This shield grants you advantage on initiative rolls and Perception checks. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. Can the Bag of Beans increase an ability score above 20? I'm really trying to help my friend learn how to balance homebrew magic items and he seems to think that there's absolutely nothing wrong with this. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Why is this uncommon magic item better than this rare magic item? The effect ends if you stop holding the wand. The pipes have 3 charges. This silver statuette of a raven can become a raven for up to 12 hours. | Gods and Monsters SRD Reserve (Rare). Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Lawful becomes chaotic, good becomes evil, and vice versa. It's one some of the item lists that seem of similar provenance to eventyrgames.com but after a quick google search, it seems like the majority of mentions as a top tier uncommon item are from r/3d6 and the like - optimizer forums. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet. This belt is most useful if youre not already playing a dwarf character. For a class with two spell slots until 11th level, regaining one is a huge benefit. At the end of each of your turns, you can repeat the saving throw. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The talisman has 7 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it . If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. Once it has been used, it cant be used again until 7 days have passed. If you hold one end of the rope and use an action to speak the command word, the rope animates. For the purpose of this weapon, giant refers to any creature with the giant type, including ettins and trolls. The gate is one-way only and cant be reopened. | Cairn SRD Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. While . This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. You have advantage on saving throws against spells and other magical effects. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. Alertness. The only reason I'd give it rare is that it's attunement, but otherwise it's almost 2 manuals of quickness of action, without saves, AC(which wouldn't matter anyway since he's wearing plate), and damage/attack rolls using dex (also not used, strength based fighter). Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. This gem contains a mote of elemental energy. | OGN Articles The GM chooses the horns type or determines it randomly. Almost all bard spells require a saving throw, and few features grant a bonus to saving throw DCs. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. While holding the staff, you have advantage on saving throws against spells. The lesser restoration spell can also end the effect on a creature. If the spell is on your classs spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone cant cancel it. Unearthed Arcana. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. If you expend the wands last charge, roll a d20. Best magic items in D&D 5e - the 10 best legendary items - Eventyr Games If you use it for your weapons you want 20 later. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The Void. The level of the slot used to cast the spell determines how much space it uses. Sustenance (Rare). If you chose a point. It can replyusing a bonus action to do sowhile your focus on it continues. The javelins property cant be used again until the next dawn. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. dnd 5e - Is there any magic item that increases Hit Points? - Role The gate originates where the one item was placed inside the other. Hit Points: 200 This fine garment is made of black silk interwoven with faint silvery threads. Your Constitution score increases by 2, to a maximum of 20. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Gauntlets of Ogre Power, Headband of Intellect, and Belt of Giant Strength were the only ones I found (though the Belt of Dwarvenkind gives a +2 to Con, among other things). The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. You can use up to 3 charges on a hit, and it regains at least 5 charges every day. Four sizes of carpet of flying exist. The wand regains 1d6 + 1 expended charges daily at dawn. If you have multiple possible targets, you attack one at random. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Armor Class 20 It unfolds into a circular sheet 6 feet in diameter. The red in the potions liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed. Lightning Strike. You can use a bonus action to toss this magic sword into the air and speak the command word. When you nock an arrow on this bow, it whispers in Elvish, Swift defeat to my enemies. When you use this weapon to make a ranged attack, you can, as a command phrase, say, Swift death to you who have wronged me. The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. Fourthly, you can attempt to deafen everyone with a thunderclap. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. Support Open Gaming: Subscribe to Our Newsletter: The spell has no effect, other than to be stored in the stone. This staff can transform into a Giant Constrictor Snake that obeys your commands. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. The Fates. If you expend the wands last charge, roll a d20. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The potion is separated into brown, silver, and gray layers resembling bands of stone. It's specific, and would be more unbalanced in other hands than a STR fighter, but it's use right now only covers a potential weakness of your fighter. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The GM determines the time and plane. Can I use my Coinbase address to receive bitcoin? When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. You can also search for items that directly increase your HP or HP/level. If you find yourself in a spot of trouble, you can teleport up to 500 feet and take one willing creature with you. Weapon (any sword), very rare (requires attunement). For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. Archived post. Wondrous Items - 5th Edition SRD These boots give you a flying speed equal to your walking speed. Again, Actor helps immensely with this. What magic items from the DMG give a +1 to saving throws? | GumshoeSRD If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. The medallion regains 1d3 expended charges daily at dawn. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. These gold statuettes of lions are always created in pairs. This vibrant purple prism stores spells cast into it, holding them until you use them. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. If you issue no commands, the creature defends itself but takes no other actions. stone of good luck is generally considered 'equal first' in terms of top uncommon items in every thread i've ever seen discussing best magic items on various forums, with sentinel shield, cloak of protection (only on already high-AC character), and broom of flying/winged boots being tied. The staff has 10 charges. If the spell is on your classs spell list, you can read the scroll and cast its spell without providing any material components. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. If you want 19 int, you are probably a wizard, and then you want later 20 int. The manual then loses its magic, but regains it in a century. The mastiff has an Intelligence of 8 and can speak Common. This stoppered flask sloshes when shaken, as if it contains water. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. dnd 5e - Are there balance issues with homebrewing a magic item setting Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. While you wear these boots, you can use a bonus action and click the boots heels together. With 19 strenght you are probably a barbarian, fighter, paladin or maybe ranger/rogue. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Whatever its potency, the potions red liquid glimmers when agitated. You can increase the spell slot level by one for each additional charge you expend. For clerics wading into battle, this can be a great source of additional damage. This cube is 3 inches across and radiates palpable magical energy. Magic items that set an ability score to 19 are great if its your most used ability score. The ship can hold fifteen Medium creatures comfortably. However, that doesnt mean that you cant make it known to them what items youre most interested in. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. This wand has 7 charges. D&D 5E Power Level of "Raise Stat to 19" Items - EN World Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. Applying the oil takes 10 minutes. To you, solid objects within that radius appear transparent and dont prevent light from passing through them. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Pulling the hood up or down requires an action. This javelin is a magic weapon. Assuming your Wild Shape can be tattooed, this AC should carry over. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: Ring of Earth Elemental Command. Mythnam 9 yr. ago Yeah, I was never going to just straight-up give it to him, and certainly not at a low level. While the cloak makes you harder to see, these boots make you harder to hear. 5e SRD > Gamemastering > Magic Items > Magic Items by Other Publishers > Magic Items - Frog God Games > Gauntlets of Dexterity Wondrous item, rare (requires attunement) Your Dexterity is 20 while you wear these gauntlets. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. In addition, you can use your reaction when another creature casts a spell that targets only you. On a successful save, a creature takes half as much damage. RAW, it doesnt even have a limited number of uses per day. The staff has 10 charges. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. While wearing this cloak, enemies have disadvantage on attack rolls against you. This property of the cape cant be used again until the next dawn. The brazier weighs 5 pounds. If the rope drops to 0 hit points, it is destroyed. In general I have found most items in 5e to be decently balanced. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. For the most part they aren't a big deal. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. The fissure then closes, leaving no trace of its existence. Absorption (Very Rare). In addition to your armor, other equipment such as magic items can be used to improve a character's AC. The rod cant be used again until ten days have passed. While wearing Heavy Armor negates the dexterity bonus entirely. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The GM chooses the type or determines it randomly from the options below. The level of the spell on the scroll determines the spells saving throw DC and attack bonus, as well as the scrolls rarity, as shown in the Spell Scroll table. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). A necklace can have more than one bead of the same type. This item also has three command words, each requiring you to use an action to speak it. This item symbolizes unrepentant evil. Wondrous item, very rare or legendary (requires attunement). Subscribe to the Open Gaming Network and get everything ad-free! When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. Whenever a swarm of rats that isnt under another creatures control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarms Wisdom check. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. If the target is of good alignment, a flaming fissure opens under it. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. The nightmare fights only to defend itself. What spells are available to heal characters, increase their max HP, or grant temporary HP? The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. This will make sense later on. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Arctic Wolf said: There is an amor in AV1 Agile Armor which does give him a bonus AC depending on his DEX mod. I have one citation listed in my answer that does not mention stone of good luck at all. The jar and its contents weigh 1/2 pound. The GM chooses the type or determines it randomly. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. No matter whats in it, the hole weighs next to nothing. A wizard with more potent spells is a force to be reckoned with. Once it has been used, it cant be used again until 5 days have passed. In other words, the knowledge comes with wisdom on how to apply it. Each creature in the area must make a DC 15, cylinder centered on a point you can see within 60 feet of you. "Signpost" puzzle from Tatham's collection. These ivory statuettes of goats are always created in sets of three. It has 3 charges. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15, creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. You can use an action to touch the token to a body of water at least 60 feet in diameter. Coschta 3 yr. ago. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Realitys fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. This property cant be used again until the next dawn. The GM chooses or randomly determines the linked plane. @Moot Dex +4 would boost checks as well as AC, saves, attack rolls, and damage rolls. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. In addition, when you start your turn with control over a sphere of annihilation, you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 your Intelligence modifier. The water stops pouring out at the start of your next turn. For 1 charge, you cast the 3rd-level version of the spell. If this rod is full, you have an additional 10 spells without resting. Called swarms move toward the music by the shortest available route but arent under your control otherwise. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Armor Class 11 Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. Note that it stops working after the first successful hit and doesnt help while youre unable to move. Immediately after the attack, the weapon flies back to your hand. | 13th Age SRD Paralyze. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. When certain levers are used, the apparatus transforms to resemble a giant lobster. Onyx Dog (Rare). If you press button 3, the rods flanged head folds down, a spear point springs from the rods tip, and the rods handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.